using System;
using System.Collections.Generic;
using System.Text;

namespace Colman.Rpg.Messaging
{
    /// <summary>
    /// The action taken by a character during a fighting round.
    /// </summary>
    public enum FightActionType
    {
        /// <summary>
        /// Attack the opponent, inflicting damage.
        /// </summary>
        Attack,
        /// <summary>
        /// Defend, gaining HP.
        /// </summary>
        Defend,
        /// <summary>
        /// Flee the battle, losing some XP.
        /// </summary>
        Flee
    }
}
